KB Mobile Banking

Started as a junior designer on KB Mobile Banking, learning the ropes and later designing key features for award-winning apps in the banking industry.

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Timeline

2 years 8 months

Timeline

2 years 8 months

Timeline

2 years 8 months

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

project pic
project pic

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

© 2025 Tomas Hrncir

KB Mobile Banking

Started as a junior designer on KB Mobile Banking, learning the ropes and later designing key features for award-winning apps in the banking industry.

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Timeline

2 years 8 months

Timeline

2 years 8 months

Timeline

2 years 8 months

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

project pic
project pic

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

© 2025 Tomas Hrncir

KB Mobile Banking

Started as a junior designer on KB Mobile Banking, learning the ropes and later designing key features for award-winning apps in the banking industry.

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Services

UX/UI Design, UX Research, Prototyping & Wireframing, Design Systems

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Tools

Figma, Sketch, UML, Miro, Jira, Confluence, SwiftUI

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Value

Intuitive, Platform Specific, Feature Rich

Timeline

2 years 8 months

Timeline

2 years 8 months

Timeline

2 years 8 months

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

Getting Started
This was my first IT job and my first real experience as a designer. KB Mobile Banking was a big project, made up of three apps: Retail, Business, and Skyline (for Slovakia). The apps were very successful and even won “Banking App of the Year” several times.

Learning by Doing
During my first year, I mostly watched and helped with small tasks nobody else wanted. I prototyped a lot in Axure and Protopie and slowly started working on simple features. I learned from UX Researchers how to talk to users, ask good questions, and really listen to what people need. I also learned how important it is to choose the right people for testing.

Facing Challenges
At first, I struggled with handing off my designs to developers. I didn’t understand what happened to my work after I finished it, and sometimes I designed things that were too hard or even impossible to build. This made me want to learn coding, so I could better understand the tech side.

Learning to Code
I love Apple products, so I started learning Swift and SwiftUI. I took an iOS Udemy Bootcamp, finished “100 Days of Hacking with Swift,” and even went to an onsite bootcamp at STRV. I built over 20 simple apps, each one teaching me something new. For my final project, I made a mobile banking app using our Figma designs, with FaceID, user management, product offers, and even a Bitcoin price feature.

project pic
project pic

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Finding My Path
Even though I learned a lot about coding, I realized I didn’t want to be a full-time developer. I enjoy making decisions and shaping the product, which is more of a designer’s job. But learning to code helped me understand developers, their challenges, and how to work better with them.

Growing as a Designer
After about a year, I became the only designer on the mobile banking team. I moved up to a mid-level role and took on more responsibility. I designed and shipped important features like Instant Payment by default, Pay a Contact, Login via QR code, and Consumer Loan.

What I Learned
This project shaped me as a designer. I learned how to work with developers, make compromises to meet deadlines, and improve designs based on user feedback. My skills grew fast, and I became more confident in both design and teamwork.

Contributing to a New App
I also began contributing to the development of a brand-new banking app, which later became the foundation for our corporate banking solution.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

Reach out anytime

Let’s Stay Connected

Have an idea, a question, or just want to talk about design? I’m always happy to connect—whether it’s about a new project or just a good conversation.

© 2025 Tomas Hrncir